About Me
Passionate Game Developer & Digital Artist
Hi, I'm Arthur Zimmermann, a dedicated game developer with a passion for creating fun and engaging experiences. My journey in game development spans multiple disciplines, from programming and animation to visual effects and project leadership. I believe in putting creativity and player enjoyment at the forefront of everything I create.
Goals
My goal is to create games that people actually want to play and love. Experiences that stick with players long after they've put down the controller.
Philosophy
I believe great games should be built with the game itself at the center of attention. While I understand the importance of business and revenue, I miss the times when games were made purely out of passion and fun. That's the spirit I try to bring to every project I work on.

Unreal Engine Expertise
Mastering the All-Rounder Engine
Blueprint Visual Scripting
Expert level proficiency in Blueprint visual scripting, creating complex gameplay systems, AI behaviors, and interactive mechanics with clean, optimized node networks.
C++ Programming
Deep understanding of Unreal's C++ framework, custom class creation, performance optimization, and engine level modifications for specialized gameplay requirements.
Gameplay Ability System
Extensive experience with GAS for creating scalable ability systems, buff/debuff mechanics, and complex character progression systems in multiplayer environments.
Engine Tools & Plugins
Proficient with Unreal's comprehensive toolset including Sequencer, Niagara VFX, Landscape tools, and various marketplace plugins for rapid development.
Rise Of A Legend
Lead Developer & Animator
An intense gladiator multiplayer fighting game where players battle in ancient arenas. As lead developer and animator, I spearheaded the technical implementation and brought characters to life through fluid combat animations.
Key Features:
EvoVerses
Developer, Animator & VFX Artist
A Pokemon inspired multiplayer experience featuring creature collection, battles, and exploration. I contributed to the technical development, animation pipeline, and visual effects that bring these digital creatures to life.
Key Features:
Additional Skills
Beyond Code
3D Modeling
Creating detailed characters, environments, and props using industry standard tools, with a focus on game ready optimization.

Animation
Bringing life to digital characters through expressive animations, from subtle idle movements to dynamic action sequences.
Visual Effects
Crafting stunning visual effects that enhance gameplay and create atmospheric immersion using particle systems and shaders.
Gallery
A glimpse into my creative journey
Fully modeled, composed and animated card Pack opening scene for a gatcha-game
Detailed character creator and generator for Rise Of A Legend
Cleanly structured and coded UI menus with beautiful animations using Unreal's widget and Slate system
Modelled, rigged and animated creature for an indie horror movie
Lighting and particle based crowd for an arena scene in EvoVerses
Pokemon modells and animations for the pixelmon mod for minecraft
Egg hatching animation and effects
Physics based character movement and destruction
Mobile development
Let's Create Together
Ready to bring your game ideas to life?