Masq Portrait

Masq - Game Developer

About Me

Passionate Game Developer & Digital Artist

Hi, I'm Arthur Zimmermann, a dedicated game developer with a passion for creating fun and engaging experiences. My journey in game development spans multiple disciplines, from programming and animation to visual effects and project leadership. I believe in putting creativity and player enjoyment at the forefront of everything I create.

Goals

My goal is to create games that people actually want to play and love. Experiences that stick with players long after they've put down the controller.

Philosophy

I believe great games should be built with the game itself at the center of attention. While I understand the importance of business and revenue, I miss the times when games were made purely out of passion and fun. That's the spirit I try to bring to every project I work on.

Masq Portrait

Unreal Engine Expertise

Mastering the All-Rounder Engine

Blueprint Visual Scripting

Expert level proficiency in Blueprint visual scripting, creating complex gameplay systems, AI behaviors, and interactive mechanics with clean, optimized node networks.

C++ Programming

Deep understanding of Unreal's C++ framework, custom class creation, performance optimization, and engine level modifications for specialized gameplay requirements.

Gameplay Ability System

Extensive experience with GAS for creating scalable ability systems, buff/debuff mechanics, and complex character progression systems in multiplayer environments.

Engine Tools & Plugins

Proficient with Unreal's comprehensive toolset including Sequencer, Niagara VFX, Landscape tools, and various marketplace plugins for rapid development.

Rise Of A Legend

Lead Developer & Animator

An intense gladiator multiplayer fighting game where players battle in ancient arenas. As lead developer and animator, I spearheaded the technical implementation and brought characters to life through fluid combat animations.

Key Features:

Multiplayer Combat System
Dynamic Arena Environments
Gladiator Customization
Ludus Management
Cinematic Animations

EvoVerses

Developer, Animator & VFX Artist

A Pokemon inspired multiplayer experience featuring creature collection, battles, and exploration. I contributed to the technical development, animation pipeline, and visual effects that bring these digital creatures to life.

Key Features:

Creature Collection System
Turn based Combat
Multiplayer Battles
Breeding Mechanics
Procedural Animations

Additional Skills

Beyond Code

3D Modeling

Creating detailed characters, environments, and props using industry standard tools, with a focus on game ready optimization.

3D Modeling Work

Animation

Bringing life to digital characters through expressive animations, from subtle idle movements to dynamic action sequences.

Visual Effects

Crafting stunning visual effects that enhance gameplay and create atmospheric immersion using particle systems and shaders.

Gallery

A glimpse into my creative journey

Fully modeled, composed and animated card Pack opening scene for a gatcha-game

Detailed character creator and generator for Rise Of A Legend

Cleanly structured and coded UI menus with beautiful animations using Unreal's widget and Slate system

Modelled, rigged and animated creature for an indie horror movie

Lighting and particle based crowd for an arena scene in EvoVerses

Pokemon modells and animations for the pixelmon mod for minecraft

Egg hatching animation and effects

Physics based character movement and destruction

Mobile development

Let's Create Together

Ready to bring your game ideas to life?